《New work》2, Working on a unit walking chip


This post is a free part of what was posted on the Japanese creator support site “Ci-en”. If you want to see the latest production progress on the paid part, visit Ci-en.

Production progress report

 We are continuing to work on new works.

Engagement system

 Currently, the engagement system is as shown below.

 The player places the units, but from then on the battle progresses automatically.

Unit walking character chip creation

 What I am currently creating is a walking character chip for the unit. As you can see in the video above, a large number of units will be placed, so we are trying to increase the differences in the facial graphics to distinguish each unit. This is what I did when creating a large number of mob characters for Queen of Carnage.  There are multiple military classes, so we plan to have multiple faces for each military class.

 This is part of what is currently being completed. It’s a little hard to understand, but there are 3 types of face patterns, and 3 types of hairstyle patterns for each, for a total of 9 types of face differences.  However, if we were to prepare 9 different types for all military classes like this, it would take a lot of effort, which is a bit of a hassle. Furthermore, it would take too much time to do the same thing for enemy units.  Depending on the production situation, the number of face differences may be significantly reduced compared to planned.


 In the paid article of Ci-en, you can see the latest production images.

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