"Forest Invader Shinnemia"7, Map Completed
This post is a free part of what was posted on the Japanese creator support site “Ci-en”. If you want to see the latest production progress on the paid part, visit Ci-en.
Production Progress Report
The tasks that were worked on this month can be summarized into the following three points.
Illustration Drawing
Firstly, the illustration that was being worked on since the end of last month has been completed. With this, a total of three illustrations have been completed for this project. The final number of illustrations to be drawn has not been decided yet. At the very least, one more illustration must be created. Although it’s an extremely small number for an adult-oriented game, this project was originally conceived as a short game, so we can’t afford to be too extravagant.
Background Map Image Drawing
Next, the images of the maps where units engage in battles have been completed. Previously, as a temporary measure, the background was displayed by endlessly aligning the same image seamlessly.
However, this approach lacked variety as progress continued, and the sensation of invading enemy territory was faint. This time, while based on this image, I modified it and created around ten images by placing objects like rocks and bodies of water.
▲The top shows rocks, and the bottom shows a pond. Each image is designed to seamlessly connect, forming an expansive map when reused several times.
There is still a sense of progressing through similar places, but it seems much more rewarding than having nothing at all.
▲Map from the beginning to the middle of the game.
Additionally, objects like rocks and bodies of water have gameplay effects, blocking the passage of ground units. Testing the game revealed that these elements surprisingly contribute to changing the game dynamics, making it a reasonable feature. Some maps have simple animations.
All the images for this project, including the backgrounds, are self-made. Until now, I had limited experience with background art, especially with natural elements like plants (Backgrounds for Queen of Massacre were also self-made, but they mostly consisted of artificially created structures with straight lines and planes). This time, attempting it seriously for the first time, I’ve identified numerous areas for improvement. However, for a first attempt, I’m somewhat satisfied with the results. I plan to deepen my research on background art and continue honing my skills in the future.
Game Programming and Balance Adjustment
The third point is the creation of the game itself, which is still not complete. I’ve been incorporating the created background images, creating maps, implementing various small features that were put off, and adjusting the game balance. The game is already at a playable level, and I’ve been playing it myself as test plays. It seems to be quite an interesting game.
For established genres like action games, RPGs, or simulation RPGs, the system’s appeal is somewhat guaranteed, and the challenge lies in enriching the content. On the other hand, this project, Forest Invader Sinemia is an unknown game that doesn’t fit into existing genres. While it has some similarities with simulation RPGs, it’s not exactly that. Whether it’s enjoyable or not is unknown until it’s created. However, having played the near-complete version, I personally find it reasonably enjoyable and feel a sense of relief.
However, extremely delicate balance adjustments are necessary. Until recently, it was an ultra-high difficulty game that even the author couldn’t clear. After some adjustments, it has become an extremely easy game where winning is almost guaranteed. Further adjustments are needed to make it a bit more challenging. Due to the game’s system, there’s a possibility of reaching a situation where defeat is inevitable, requiring a restart from the beginning. In such cases, players might feel like giving up, so I want to be careful not to let it happen while also providing a sense of tension that they might lose if they don’t play well. Of course, this is an idealistic thought, and how much can be achieved is unknown. However, it’s a challenge worth undertaking.
▲ Current game screen. The amount of resources obtained significantly influences the military strength. Adjusting this quantity has been a challenge for the developer.
In the paid article of Ci-en, you can see the latest images under production.
Get SHINNEMIA in the Forest Invader
SHINNEMIA in the Forest Invader
Frontline Advancing: A New Sensation Strategic Simulation Game
Status | Released |
Author | D'sProduction |
Genre | Strategy |
Tags | Adult, big_breasts, black_girl, intersex, NSFW, Singleplayer |
More posts
- SINNEMIA in the Forest Invader 17May 30, 2024
- SINNEMIA in the Forest Invader 13: Registration completedApr 03, 2024
- SINNEMIA in the Forest Invader 12: Game completedMar 29, 2024
- SINNEMIA in the Forest Invader 11 This game had been 99.99% completeMar 22, 2024
- SHINNEMIA in the Forest Invader10 : Just before completionMar 03, 2024
- In the Forest Invader SINNEMIA 9:Final still productionFeb 10, 2024
- In the Forest Invader SINNEMIA 8: Enhanced InterfaceJan 27, 2024
- "Forest Invader Shinnemia"6, Title DecisionNov 30, 2023
- 《New work》5, Enemy's algorithm & graphicsOct 31, 2023
Leave a comment
Log in with itch.io to leave a comment.