QUEEN of MASSACRE

"QUEEN of MASSACRE 81" Damage difference, and Chat-GPT


This post is a free part of what was posted on the Japanese creator support site “Ci-en”. If you want to see the latest production progress on the paid part, visit Ci-en.

Summer Sale Participation, 50% Off Each Work

The summer sale continues, and you can purchase each of my works at a 50% discount.

■SHINNEMIA in the Forest Invader Normally 1650 yen → 825 yen

■Continent of Massacre Normally 1760 yen → 880 yen

■Succubus R●pe Cruel Story Normally 1870 yen → 935 yen

Creating Damage Variation Images for Enemy Characters

 Hello everyone. This time, I will talk about creating damage variation images for enemy characters, continuing from the last time.

▼Progress

 The production speed is not as smooth as last time, but it is progressing as planned. The character I am currently working on is a high school girl in a uniform. Since she is clothed, it is more difficult to create variations than for the naked characters I worked on previously.

▲Basic damage variation. The clothes are torn, and the skin is wounded.

 Basically, I proceed by tearing the uniform and creating skin wounds in the torn areas.

 However, there are exceptions where the skin is not wounded, and only the clothes are torn.

▲In the first instance, the skirt is torn, and the skin is wounded. In the second instance, only the underwear is stripped off.

 This setting is quite unprecedented, but it is naturally possible for clothes to get disheveled or stripped off during a battle. Given that the way clothes tear lacks realism, I decided not to focus too much on that aspect.

 I also wanted to try scenes where the shirt tears to reveal the bra, and the bra tears to expose one breast.

▲The process of exposing one breast.

 While it might not be realistic, I prioritized eroticism. Additionally, I have detailed depictions such as wires popping out from a torn bra, though this kind of damage is not realistic.

▲Wires from an exposed bra. Very much nonsense.

 Please look forward to future productions. Thank you for your continued support.

About the Above Article

 The above article was written by ChatGPT. Specifically, I provided ChatGPT with a bullet-point list of what to write, and I slightly edited the output. The edits were mainly annotations for the images, marked with ▲, and layout adjustments.

 You might think, “You took it easy!”, but the bullet-point list I provided was 462 characters long, and ChatGPT’s output was 570 characters. The increase was only about 100 characters, or roughly 20%.

▲My instructions(Japanese).

 Since ChatGPT doesn’t know my progress, it’s natural that the generated text wouldn’t go beyond what was instructed. The article is concise with no unnecessary padding, which might make it easier to read compared to my usual verbose style.

 On the other hand, I often spend a lot of time writing, particularly on sentence transitions and endings. If ChatGPT can assist with those parts, it’s not a bad method.

 This section, “About the Above Article,” is entirely written by me.

 As an experiment, I instructed ChatGPT to “expand to about 1000 characters,” and it did generate a longer text. While much of it was filler, it felt subtly closer to my usual writing style.


 In the paid section of Ci-en, you can see the latest work-in-progress images.

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