QUEEN of MASSACRE

"Queen of Massacre:77" Enemy Face & Expression Variations


This post is a free part of what was posted on the Japanese creator support site “Ci-en”. If you want to see the latest production progress on the paid part, visit Ci-en.

Production Progress Report

 Following the previous update, I continue to work on images of enemy characters. All enemy characters in this project are managed with sequential numbers, and the basic images up to E19 (E stands for Enemy) are nearly complete.

 In Demo Version 2, enemy characters E1 to E8 were featured. Naturally, both the facial and damage variations for these characters are finished. E9 was completed quite some time ago, too.

 Since the release of “SHINNEMIA in the Forest Invader,” I have been primarily focusing on creating the variation images for characters E10 and beyond. Below are the basic images for E10 to E18.

 Here is the current progress summary for each image.

 E10 and E11, including their damage variations, were completed last month. Following this, I finished the facial and expression variations for E12 to E14, then created the facial variations for E15 and beyond. Currently, I am working on the facial variations for E16.

▲ The expression variation of the second facial variation of E13.

 Currently, my workflow involves creating the facial variations for several characters at once, followed by their expression variations. This approach allows me to review the facial variations after some time. It’s a common experience that an image initially seems well-done, but later on, areas for improvement become apparent. This routine allows for a natural and efficient way to revise past images. This is because expression variations are created by modifying the facial variations, so revising the facial variation after creating the expression variations would double the workload.   ▲ The third facial variation of E13. In the previous report, it was the image on the left, but it has been redrawn to the one on the right.

 While predicting future progress is difficult, it is likely that all expression variations up to E18 will be completed by the week after next at the latest. If all goes well, the damage variations up to E19 could be finished by the month after next, or at the latest, within three months.

 The table above includes slots up to E21, but it is yet to be determined whether I will create up to that point.


 In the paid section of Ci-en, you can see the latest work-in-progress images.

Leave a comment

Log in with itch.io to leave a comment.