QUEEN of MASSACRE
"Queen of Massacre" 66 Difficulties in Creating Enemy Character Images
This post is a free part of what was posted on the Japanese creator support site “Ci-en”. If you want to see the latest production progress on the paid part, visit Ci-en.
Recent production progress
Work in progress images and ideas
Continuing from last time, I’m creating the basic image of the enemy character. The enemy characters currently in production are not just humans, but have non-human elements, so it could be said they are almost monsters. Last time, I made two harpy-type characters. I’m currently working on a character with a sword-hand. By the way, I actually drew a character image with the same idea, harpy and a being whose hand is a sword, in my previous work “Succubus R●pe Cruel Story”. Those who have already played “Succubus R●pe Cruel Story” may remember it.
▲An image of the enemy monster that appeared in Succubus R●pe Cruel Story.
These are ideas that I like, and it can be said that they are, in a way, a commitment that exists within me. Looking back now, the degree of perfection as an illustration is still very low. I have a slight feeling that I want to redo what I couldn’t do at that time. “Queen of Massacre” was originally planned as a sequel to “Succubus R●pe Cruel Story” before the actual production work began. Due to various circumstances, that idea was abandoned, but the most fundamental idea is to realize what could not be expressed in “Succubus R●pe Cruel Story”. It is inevitable that characters based on the same idea will appear in both works.
The wall that blocked the way during production
The concept of “an enemy character with a sword-hand” was decided, but when it came time to create it, a huge wall suddenly stood in the way. World view of “Succubus R●pe Cruel Story” was a so-called fantasy world view where magic exists, so the above image was fine, but this work “Queen of Slaughter” is different from that and is connected to the real world (but it certainly contains some very fancy elements). The harpy character is a fusion of a human and a bird, so let’s just say it’s fine, I think. They are both animals. But what does it mean one hand is a sword?
Here’s what I drew first. It is truly a “sword”. It is a double-edged Western sword. It was completely symmetrical, and I had a little trouble drawing it. But this is completely artificial. If a man-made object were later joined to human hands, it is fine, but it is completely inconceivable that this would naturally grow from the body of an animal. I wanted to make it more animal/biological, so I redrawn it like this.
This is modeled after a deer’s antlers, but perhaps because of that, it gives a gentle impression this time, and I can’t feel the brutality of the beginning. Contrary to the beginning, it feels too animalistic. Also, with this shape, it seems likely that this person will use it for “thrusting” rather than “slashing”. It was also different from my image. After a lot of anguish, I’ve settled on this form at this stage.
Although it has returned to the shape of a sword, we tried to give it a relatively natural impression by eliminating as much as possible the characteristics of an artificial object that is symmetrical and has a hollow in the center. Even so, I still feel that it is not enough, but for now I think that I have no choice but to go in this direction. I may increase the biological decoration.
As an aside, the one-handed sword girl in “Succubus R●pe Cruel Story” is set to be infested with the following monsters.
Because of the high level as the monster as a whole, I think I were able to most accurately express the biological and vicious character. The needles on both hands seem to be made to “thrust”, so it wasn’t adopted as is, but there is a possibility that it can be incorporated decoratively.
progress rate
The speed of production is always a problem. Last time, I was able to make one character in less than a week and make two characters, and I thought it was going pretty well. This time it took a week and a few days, and the speed is slowing down. Of course, it depends a lot on the daily schedule and the objects to be drawn, so it’s only natural that there are differences. It’s just within the margin of error, so to speak. However, the biggest reason for the delay this time was that the face and body did not go well or were not balanced, so there were many adjustments and redraws. I’m going to continue positively, hoping that it will improve as I continue drawing work in the future.
▲The penis must be drawn.
In the paid article of Ci-en, you can see the entirety of the latest production images.
QUEEN of MASSACRE
Unprecedented hardcore erotic and grotesque RPG
Status | In development |
Author | D'sProduction |
Genre | Role Playing |
Tags | big-breasts, big-cock, Gore, hermaphrodite, internal-organs, murder, Photorealistic, rape, scatology |
Languages | English, Japanese |
Accessibility | Interactive tutorial |
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